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History of Gaming
Gaming Timeline
The 1940s: Pre-history of Gaming
The 1950s – Tennis for Two
The 1960s: The Dawn of Digital Play
Industry Pioneers
Hideo Kojima: The Auteur Who Changed the Game
Jade Raymond – Architect of Modern Blockbusters
Marketing of Gaming
Teaser Campaigns That Work: The Art of Building Hype Without Revealing Everything
How Super Mario Bros. 3 Became a Cultural Phenomenon
The Art of the Hype: Inside the Legendary “Believe” Campaign for Halo 3
Minecraft : a Game-Changer for Education
From LAN Parties to Global Arenas: The Evolution of Esports
Tech of Gaming
From Sprites to Polygons: How 3D Graphics Processing Units Revolutionized Gaming Forever
Memory Cards and Save Systems: The Technology That Let Players Keep Their Progress
Online Gaming Infrastructure: The Network Technologies That Connected Players Worldwide
About me
Home
History of Gaming
Gaming Timeline
The 1940s: Pre-history of Gaming
The 1950s – Tennis for Two
The 1960s: The Dawn of Digital Play
Industry Pioneers
Hideo Kojima: The Auteur Who Changed the Game
Jade Raymond – Architect of Modern Blockbusters
Marketing of Gaming
Teaser Campaigns That Work: The Art of Building Hype Without Revealing Everything
How Super Mario Bros. 3 Became a Cultural Phenomenon
The Art of the Hype: Inside the Legendary “Believe” Campaign for Halo 3
Minecraft : a Game-Changer for Education
From LAN Parties to Global Arenas: The Evolution of Esports
Tech of Gaming
From Sprites to Polygons: How 3D Graphics Processing Units Revolutionized Gaming Forever
Memory Cards and Save Systems: The Technology That Let Players Keep Their Progress
Online Gaming Infrastructure: The Network Technologies That Connected Players Worldwide
About me
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